DOMINIQUE ALTAMURA
Junior 3D Modeller & Production Assistant
CROWDED CADMANS | VIVID SYDNEY 2022
‘Crowded Cadmans’ was a UNSW Research Project created in collaboration with The Junction Works for VIVID Sydney 2022. As a Research Assistant, I took on many roles and responsibilities for the 3D Animated work, including a 3D Generalist and a Production Assistant.
Credits: https://www.vividsydney.com/event/light/crowded-cadmans
June Cat
(Concept by Theresa Serevi)
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Modelled all character assets in Maya and Mudbox
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Created pinecone body from a MASH network
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Utilised XGen to create eyelashes
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Created Blendshapes for facial animation
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Surfaced in Substance Painter and Adobe Photoshop
Pinky Moon
(Concept by Thao Phan)
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Modelled & sculpted head in Maya & Mudbox
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Created XGen eyelashes
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Create a range of facial blend shapes for facial animation
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Re-topolgised and modelled of legs & heels
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Surfaced in Substance Painter and Adobe Photoshop.
Chicken of the Forest
(Concept by Melissa Morrison)
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Created the model's initial pass, including layout of objects
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Modelled mushroom legs in Maya and Mudbox
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Modelled hard surface elements including body and arm elements.
Model completed and surfaced by Kevin Garbourg.
Robo-Fly
(Concept by Peter Pang)
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Re-toplogised facial and body model for animation.
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Re-topologised and modelled wings.
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Surfaced body and hard surface elements in Substance Painter.
Jessica the Astronaut
(Concept by Michella Rolls)
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Re-topoloigsed the face from an FSpy Model in Maya
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Create multiple Blend Shapes for facial animation
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Re-topolgised and modelled of legs & heels
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Adjusted facial textures in Adobe Photoshop
Jupitron
(Concept by Rahul Parmesh)
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Created the model's first pass, including layout of objects
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Layout and re-topology of models including spaceship head and pelvis weapon
Model completed and surfaced by Olivia Spurling.